Phosphene legendaries
| Gun | Legendary comp | Data status | Catalog key | Skin code | Shiny token | Copy-paste serial | Drops from |
|---|
Other phosphenes — vault, challenge & event
These phosphenes are not tied to a specific boss in our data. Sources listed are real in-game paths — vault cards, challenges, raid chests, world events, and similar.
| Gun | Legendary comp | Status | Pool ID | Skin code | Shiny token | Copy-paste serial | How to get |
|---|
Phosphenes — other sources
These phosphenes aren’t linked to a specific boss in our data. Where known, we list vault cards, challenges, events, and similar.
| Gun | Legendary comp | Status | Catalog key | Skin code | Shiny token | Copy-paste serial | How to get |
|---|
Pearlescent (Raid 2 DLC)
All pearlescents here are from the Raid 2 patch (May 2026) — sourced from the community gear database and game exports, not base-game phosphenes. Six use comp_06_pearl_* rows; fourteen use the Raid 2 comp_05_legendary_* pearl pattern until export catches up.
| Gun | Legendary comp | Pearl comp | Status | Catalog key | Skin code | Shiny token | Copy-paste serial | Source |
|---|
Which phosphenes each boss can drop. Percentages are on the Boss drop rates tab. Use the UVH / Mayhem level slider there to see how rates scale.
(UVH × slot scalar) + base chance — campaign uses UVH_Scalar; raids use Mayhem_Scalar on their own tables.
When several items share the same loot tier, we assume an equal split.
Some rows show the loot tier only when a rate could not be calculated.
Party size does not change these per-kill boss slot rates in the export — co-op means more kills, not a higher % per kill.
Vault cards, challenges, and event drops are on the first tab — they don’t have boss % here.
Weapon material camos (Mat01–62), phosphenes, pearlescents, legendary skin codes, player outfits & outfit filters, Claptrap bodies & heads, companion cosmetics, and vehicle paints. Click codes or serials to copy.
Cosmetics catalog
| Name | Type | Spawn codes | Copy-paste serial | How to get | Cosmetic ID | YAML key | Unlock ID |
|---|
Itempool definitions for common through legendary gear tiers from Nexus itempool tables. Use this when tracing world/vendor/chest rolls below pearl rarity.
Container loot configs (loot_config) — strongboxes, lockers, ammo crates, etc. — with resolved itempool chains.
Mission, challenge, and replay reward itempools from Nexus rewards tables.
Gear catalog
Loot tier overview
Chance each category drops when that tier dies| Tier | Guns | Shields | Grenades | Repkits | Enhancements | Class mods |
|---|
What each tier rolls
Mob catalog
Generic loot enemies — not dedicated drop bossesBrowse enemy names from game data. These use the generic tiers above — not the named boss pools on other tabs.